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E3 2005: Phantagram Xbox 360 Project
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At the Electronic Entertainment Expo (E3), AGEIATM Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that Phantagram Co., Ltd. is using AGEIA's NovodeX physics software for its upcoming title for the next-generation Xbox.
2005-05-19

At the Electronic Entertainment Expo (E3), AGEIATM Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that Phantagram Co., Ltd. is using AGEIA's NovodeX physics software for its upcoming title for the next-generation Xbox. The game will feature physics-based realism to deliver an immersive, exhilarating game experience.

"AGEIA's NovodeX physics software is a powerful tool in the developer's arsenal for delivering more impact and interactivity to their games," said Sang Youn Lee, CEO at Phantagram. "The development of physics in games is just beginning and AGEIA is making a name for itself in this exciting new area."

"Phantagram has put Korean game developers on the map with the huge international success of the Kingdom Under Fire series," said Andy Keane, vice president of marketing for AGEIA. "We hope to contribute to their future success with our groundbreaking physics technology."

AGEIA will be demonstrating games using AGEIA PhysX technology at E3. (By appointment only, Kentia Hall, booth #7532.)
About Phantagram
PHANTAGRAM CO., LTD. an international developer/publisher of electronic entertainment software, combines the best game development, publication, global marketing and comprehensive media mixing business to reach the global electronic entertainment industry. For more information, visit www.phantagram.com.

About AGEIA
AGEIATM Technologies, Inc. is a fabless semiconductor company and the pioneer of hardware-accelerated physics for games. Its flagship product, the PhysX processor, is the world's first dedicated physics processing unit – a completely new hardware category. The PhysX processor and supporting software deliver the processing horsepower to calculate real-time interactive worlds. Developers can define these worlds to obey the laws of classical physics, or create their own physical laws that make their game a unique, hyper-dimensional experience.

AGEIA seeks to ignite innovation in the games industry by working with leading developers, publishers, add-in board vendors and console manufacturers to deliver the next generation of physically immersive entertainment. Consumer add-in boards and systems equipped with the AGEIA PhysX processor and games that take advantage of the technology will be available in late 2005. For more information visit www.ageia.com.

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